Crimson Moon Weapons
The weapon system hub: what is confirmed about weapons and their role in the buildcraft loop — and what stays Unverified until verified in-game.
Combat in Crimson Moon is confirmed as blood-soaked melee combat against hordes of abominations (official description). Weapons are a core layer of every build, and Weapon Arts attach to weapons — see the Weapon Arts hub.
What is confirmed
- Weapons are a primary build component in the classless model (builds).
- Combat emphasis is melee and visceral (official store description).
- Weapon Arts are attached to weapons and are a confirmed system.
- Weapons interact with Boons, Angels and Gear to form builds.
Weapon database fields
Individual weapon pages will be published after in-game verification with a stable structure:
| Field | Status |
|---|---|
| Name / slug / type | Pending verification |
| Effects or stats | Unverified until verified in-game |
| Acquisition / source | Unverified until verified in-game |
| Compatible weapon arts | Gated on weapon art data |
| Compatible builds | After build verification |
| Patch history | With each update |
A weapon exists as a database record only when it can answer a real player question — weapon-type overviews are planned once types are verified in-game. Until then, the hub holds framework facts.
FAQ
Common questions about this topic.
What weapons are in Crimson Moon?
Weapon names and types are not published until verified. What is confirmed: weapons are melee-focused, core to builds, and host weapon arts. Expect weapon-type coverage after in-game verification.
Why are there no weapon stats?
Stats, costs and sources are gameplay data that must be verified in the released game. Publishing guesses would mislead players.
How do weapons relate to builds?
A weapon is one of the four core build components (weapon, weapon arts, boons, angel). The same weapon can support different builds depending on arts and boons.
Sources & updates
This page documents officially confirmed facts about Crimson Moon. Gameplay details can change with patches; anything not yet confirmed is clearly marked as unverified.
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